Consoles Need To Embrace The Indie Scene More

by Gaetano 'Xbot' Prestia Featured 1 Comments 14 Votes 6141 Views 22/03/2011 Back to Articles

Consoles Need To Embrace The Indie Scene More

The growth of mobile and social platform gaming cannot be ignored. They have effortlessly persuaded people who would not normally play games to become obsessed gaming addicts, fueled by a level of accessibility that no console can counter.

Video game consoles age and age quickly. In the current technological climate, the ever-growing forces of technological advancement degrade their worth as a gaming platform.

I am not referring to a console’s graphical capabilities. The growth of the indie scene over the past 24 months proves that graphics really mean nothing in the bigger scheme of things.

Rather, I am referring to a console’s inability to embrace the social platform, an aspect of society that has grown beyond the reaches of any major console manufacturer.

None of the current consoles on the market are designed to embrace social networking, nor are their markets large enough to justify social network implementation.

The counter argument here is that social networks and mobile platforms appeal to a very broad mainstream audience, and that this isn’t good for gaming. It’s quite the contrary, as a larger market means more games, which can only point to a larger selection.

Each market is divided into sub-markets, if you will, categorized as the typical hardcore and casual gamer, as well as the illustrious non-gamer. It would be ludicrous if not all market’s are effectively researched and delved into.

The biggest problem here is that the indie scene -- that is, the scene that is appealing to a larger market than the three major consoles do put together -- is being neglected by console manufacturers and license holders, despite the industry being in the midst of an indie renaissance.

The reason for this is because the consoles, as powerful and big as they are, are not sufficient platforms for small games like the ones we see from indie developers. That is not a good thing.

Furthermore, publishers and console manufacturers seem intent on ignoring the indie scene, whilst attempting to grab hold of a market that is being pushed into the social and mobile platform corner.

The casual market – that is, the market Nintendo helped create with the Wii – has moved on from the home console and is now playing the Farmville’s and Angry Bird’s of the world. The Wii was a gimmick, and its terrible software sales a mere three years after its launch proved its worth amongst casual audiences.

The current generation of consoles is running on fuel left over from the Wii juggernaut. That market doesn’t dictate a high-quality of games, and yet it’s the only market the indie scene is open to development for, fueled by a roadblock that stops them developing for consoles.

But what about Kinect? Microsoft’s intention was merely to offer incentive for non-gamers to buy the console, and this is part of the reason why software for the device is so limited.

Now, twice as many people own a 360 than before, although Xbox Live participation and software sales haven’t jumped as significantly as one would expect after such high Kinect sales.

It’s arguably all about appealing to a mainstream audience now, but the problem is that the consoles are too big and expensive to really sustain any long and valuable market that the industry can benefit from. It’s not just about getting non-gamers to buy your platform, but rather about turning them into genuine gamers that care about the content.

Indie developers don’t really want the support of big publishers, because they see the direction of the industry and the corruption of unique IP’s. The PS3 might have a stellar lineup of exclusives in 2011, but the console still offers no incentive for a development scene that is screaming for attention.

The problem is that consoles help form the foundation of a society’s definition of a video game, despite the fact they no longer accurately represent what gamers what: originality.

By Gaetano Prestia

Do you think support for indie gamers is sufficient within the industry? Is the growth and importance of indie games being ignored by the big three console players?

Link to us http://wii.mmgn.com/Articles/Consoles-Hold-Gaming-Back
n
Vote for this article Log in with Facebook

Consoles Need To Embrace The Indie Scene More Comments

Leave a comment Log in with Facebook
This type of thing makes me sad since in truth to be told all Nintendo, Sony and Microsoft care about is money and not the happiness of their consumers while indie devs actually do care about their consumers but the big 3 companies try to ignore and get rid of them cause they gain nothing from them...its a sad fact but its there and something must be done about it.

I myself and a small team of friends is creating a homebrew project for the DS but I assume like other homebrew creators they'll be attacked until they stop.

Post a comment

Leave a comment Log in with Facebook

Recently Read

Featured Wii Content

Favourite 2014 game so far?

Favourite 2014 game so far?

19/06/2014 Polls 23 33
5 Reasons Conker’s Bad Fur Day was set up to fail

5 Reasons Conker’s Bad Fur Day was set up to fail

Gryllis 18 hours Articles 3 9
Lego Batman 3: Beyond Gotham trailer
Tano 18 hours News 0 3
Friendly Fire Show 64: Nintendo 64 Special

Friendly Fire Show 64: Nintendo 64 Special

Podcast 1 day Articles 0 2
5 Bullshit characters that should be in Smash Bros

5 Bullshit characters that should be in Smash Bros

PaulV 4 days Articles 18 12
Mad man speed runs Ocarina of Time in 18 minutes

Mad man speed runs Ocarina of Time in 18 minutes

Gryllis 5 days News 2 7
UK pirates get warnings for illegal downloads in 2015

UK pirates get warnings for illegal downloads in 2015

Gryllis 6 days News 8 9
FIFA 15 trailer gets intensely emotional
Gryllis 21/07 News 3 7
Friendly Fire Show 63: It is Thor Destiny

Friendly Fire Show 63: It is Thor Destiny

Podcast 21/07 Articles 0 18

Community Content

My proudest individual achievement

My proudest individual achievement

3 days ago Blog 9 0

MMGN Updates

Status
Updating..
Username

stublu, Tano, RSOP commented on Firefly Online: Should we be excited or prepare for disappointment?

stublu 16 mins ago
Username

Olly , stonecold commented on Here's why you need to upgrade your version of The Last Of Us

Olly 56 mins ago
Username

commented on Favourite 2014 game so far?

Flyverson 13 hours ago
Username

Flyverson is now Level 2!

Flyverson 13 hours ago
Username

stevenhear is now Level 4!

stevenhear 13 hours ago
Username

commented on Mad Max: Fury Road - Comic-Con First Look

tsubibo 13 hours ago
Username

Flyverson got flower, Resogun, Blacklight Retribution, Strider and other 6 games

Flyverson 14 hours ago
Username

Flyverson just unlocked the The Collector achievement!

Flyverson 14 hours ago
Username

commented on Win Transformers: Rise Of The Dark Spark!

Macomb 15 hours ago