The Wii U GamePad screen will not offer multi-touch functionality, Nintendo of America president Reggie Fils-Aime has confirmed in an extensive interview with Kotaku about the upcoming Wii U and its hardware and software.
Despite multi-touch functions becoming a standard feature with touchscreen devices, Fils-Aime doesn't see the lack of it as a problem.
"When we went through the building of this and, given some of the functionality, we thought that single-touch was a more appropriate option, especially when you've got other button configurations".
When cost was suggested as a factor, Fils-Aime said: "Certainly there's a cost to it. Again, we envision this as a controller that you're putting in your hands and you're doing a two-screen experience. The concept of putting it in your lap to do multi-touch for us just feels unwieldy."
In addition, Fils-Aime confirmed that the Wii U system itself will have an achievements system similar to the Xbox 360s, which also spawned the PS3 trophy system. "We will have that. Once you start getting into game-specific [Achievements] that's developer driven." However, unlike Microsoft, Nintendo won't create a policy that requires games to have achievements: "That is not our philosophy."
Fils-Aime also elaborated on other aspects of the Wii U, such as friend codes being replaced, the Wii U Gamepad's battery life holding up to five hours of charge, and that users will be able to transfer their Wii game saves and purchased digital content over to the Wii U.
By Nathan Misa- Writer Bio