Aliens Colonial Marines dev team 'want people to be afraid'

by Tano Prestia Featured 3 Comments 11 Votes 1763 Views 18/07/2012 Back to News

Aliens: Colonial Marines developer, Gearbox, wants "people to be afraid" of the Xenomorphs, the horrifying alien creatures from the sci-fi series.

The game's design director, John Mulkey, says that the best way to scare people is to "have enemies that act in ways the player isn’t familiar with and doesn’t necessarily know how to react to", and build gameplay around that.

"The variety that the new multiple species bring to the game can be a powerful thing, both in terms of gameplay and tension," he said.

As for the game's accessibility to cooperative gameplay, Mr Mulkey believes that, as players "don’t always act in a predictable manner", the development team needed to accomodate that to maintain the edge.

"At points, it’s all-out action. Other times, it’s all about tension and scaring the crap out of people. That sort of thing can be harder to do in co-op because people tend to be more confident in a group, but at the same time, that makes it all the more powerful when the entire group is terrified and starts to lose it.”

Source: Xbox 360 Magazine

By Gaetano Prestia - Bio

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Aliens Colonial Marines dev team 'want people to be afraid' Comments

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I hope they do. I am looking for a good balance between tension and on-your-feet hardcore action. The Aliens film did a good job of being action packed but still quite tense, but especially scary, but certainly threatening (even for the audience).

I hope Gearbox maintains that.
This game better make me crap my pants if not I won't be happy :@

LMA0 said: This game better make me crap my pants if not I won't be happy



It doesn't need to scare me. Just stress me out. I'll be happy with tension and stress. Aliens was more "tense" than "horror".

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