Industry analyst Michael Pachter has retracted his claims that the Wii U's Pro controller was the result of Activision demanding an alternate control method if Nintendo wanted Call of Duty on the platform.
Despite seeming certain, he now says it was nothing but an "educated" guess.
"I am putting two and two together to conclude that Activision put pressure on them," Pachter told VentureBeat. "I do not know this either first-hand or third-hand; nobody told me. I am merely deducing it from what we know, and it's an educated guess."
He went on to explain his theory: "If the Pro Controller is for multiplatform games, that means it is for third-party games," he said. "Nintendo has never done anything altruistically for third parties, so I concluded that they added the Pro Controller because of pressure from third parties."
"The pressure could have come from anywhere - EA with sports games, Ubisoft with Assassin's Creed, or Take-Two with GTA - but it seems to me that the 'prize' that would make the Wii U legitimate as a console of choice for multiplatform games is Call of Duty."
While true, the Wii had a more traditional control method in the Classic Controller (Pro), so the Wii U was always going to need an alternate input to allow gamers to play Virtual Console games as they were intended.
It might as well also be available to developers for future games.
By Ben Salter - Bio