The Conduit Review

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44 Comments 24 Votes 4718 Views 16/07/2009 Back to Reviews The Conduit

Are you sure this isn't Halo watered down for Wii?

Written By Ben Salter

The Conduit has to be in the running for the most hyped game without a publisher. High Voltage Software’s FPS started out life as a tech demo that showcased the graphical capabilities of the Wii when pushed to its limits. A few years on and it has been released, published by Sega, and has become one of few first person shooters on the family friendly Wii. It looks fantastic, it controls like a gem, but does it live up to expectations on the all important gameplay front?

You play as Michael Ford, the one man who knows the truth, and the only person who can save the world from an alien invasion. The alien forces, known as The Drudge, have set up shop all over the place and within days will overrule Washington D.C. Throw government conspiracies into the mix along with a President who is oblivious to the whole thing and you have one hell of a cheesy story that’s full of holes everywhere you look. In other words, you have the plot of a generic first person shooter.

The single player campaign is a relatively bland affair and reeks of a generic run and gun shooter that is just crying out to be something more. That isn’t to say it’s terrible, it’s just nothing revolutionary as the hype had us believe. The first of nine missions introduce you to the controls and the All Seeing Eye (ASE) device. This feels similar to the visor system in Metroid as when equipped Mr.Ford can scan compatible objects. It is used to open locked doors, defuse ghost mines, and occasionally hack a computer terminal. The first few missions are full of action and introduce you to the world of The Conduit. Unfortunately nothing much happens after that. The levels, enemies, objectives and weapons are all essentially repeated with larger swarms of opponents coming at you more often as you advance. It’s disappointing that such a short game struggles to keep you entertained right up until the end because you feel like you’re doing the exact same thing over and over again. In total the game is only going to take between 5-7 hours to blast through. My playtime was only around the 5-hour mark, but that didn’t take into account my many deaths from running in and trying to finish off a horde of enemies without a hint of forward planning. By comparison it is around the same time as your general FPS on the Xbox 360 or PS3.

Most games in the first person shooter genre are very linear and The Conduit is no different. There is always only one way to go, with the occasional room which isn’t required off to the side of hallways here and there to visit for a restock of ammo. The AI of the Drudge is decent, although in saying that, it isn’t hard to out smart them. While they do advance firing at you ferociously, it’s easy to get them stuck running into something by standing directly behind it. There are normally enough enemies on screen to avoid this becoming a major issue, as by the time you’ve dodge an attack from another foe they have enough time to free themselves from that ghastly wall that they just couldn’t get enough of. High Voltage Software must have been playing Halo when they designed the enemies in The Conduit. I don’t want to say many of them are complete rip-offs, but they do attack in a similar fashion, look similar and have similar weapons; then there's the fact that they sound exactly the same as the Bungie’s brutes. To be honest there really needed to be a larger range of enemies to fight off, as besides the human forces there are only a handful of different types of alien to combat. Each enemy will keep spawning from either an egg sack, or a ‘Conduit’ until you destroy it. This forces you to look for, and destroy, the source before focusing your attention on each enemy on screen.

The Wii Remote and Nunchuck feel perfect for first person shooters, and yet developers have been hesitant about bringing the genre to the console. High Voltage Software have gone above and beyond the call of duty with the control scheme that they have implemented in their first Wii outing. The default controls are perfect, and every button is positioned exactly where it should be. The Wii Remote Pointer works flawlessly to aim your weapon and control sideways movement. The Z button isn’t really required, but is used to lock on to the general area of an enemy (still needs a little aiming with the IR, but it’s so good you won’t always feel the need to lock on). The A button is used to jump and the B button to shoot, in conjunction with left and right on the D-Pad to cycle through weapons and the – button to reload. Up and down on the D-Pad triggers a 180 turn and scope mode respectively, while + enables the ASE device. I wouldn’t have thought motion control would have had a major impact, but melee attacks by thrusting the Wii remote, and throwing grenades by swinging the Nunchuck has finally been executed well. Not once did it fail to recognise my small movements and each control felt natural to use. If there’s one thing High Voltage Software have done with The Conduit, it is show that the Wii can easily outclass its rivals with superior controls in first person shooters.

Not only does The Conduit have some of the best controls on the Wii by default, it has the highest level of customisation I have ever seen in a console game. If for some reason or another you are not happy with the control layout you can assign almost anything to where you want it. This may be particularly useful for people who feel disorientated using the Wii Remote Pointer to both aim and turn (as the second analogue stick on other consoles). If you so desire all movement can be mapped to the Nunchuck, freeing up your pointer to focus entirely on aiming. HVS have also given us options to change Michael’s walking speed, controller sensitivity the size of your aiming reticule. I found making this slightly smaller gave me a significant boost in accuracy (not that it was bad to begin with) and it was as good as playing a FPS with a mouse on a PC. What is even more amazing is the option to redesign your HUD. Using a drop and drag edit function you can reposition anything on your screen to suit your fancy.

Once the single player is done and dusted you’ll be pleasantly surprised to find the online multiplayer. A great online game on the Wii? That’s unheard of! Unfortunately friendcodes have reared their ugly heads, but a regional option is a welcomed addition as it limits us to playing with Aussies and Europeans and increases your chances of finding a local match. The 12-player online mode features a robust range of game modes. These include a straightforward free-for-all, team battles and objective based missions.

Overall I found the multiplayer to be a bit of a mix bag playing on a decent, but not fantastic, connection in Australia. About half the games I have played so far have been generally lag free, while the others were riddled with opponents running into walls and not dying despite unloading a magazine of lead (or plasma) into their abnormally moving body. This is something we’re going to have to deal with for a little while longer in the land of Aus, and while it’s not unplayable, don’t expect to be play lag free each time you jump online. Wii Speak support is a nice touch, even though I’m not a massive fan of the device and prefer a headset myself. The maps are designed well and something about them has a distinct Nintendo 64 feel. Perhaps it is due to the fact that you’re playing inside buildings with a variety of different rooms, that are full of perfectly positioned crates, rather than out on the battlefield. The Conduit is in a one horse race when it comes to online first person shooters on Wii. If that is what you’re looking for then you don’t have much of a choice. Fortunately it is surprisingly good and, depending on your connection, quite enjoyable. Just don’t expect it to be up to the same level as a game of Call of Duty 4's caliber - let’s face it, you didn’t buy a Wii for quality online titles – but considering it is a rare Wii online FPS it’s a solid effort and one we hope to see expanded on in the future. The one question left on the tip of our tongues was where is the split screen? Maybe it’s got something to do with the fact that it reminds me a little of Perfect Dark, but The Conduit feels like it was made for split screen multiplayer.

HVS’s Quantum 3 engine pushes the Wii to its limits. It may not be at the same level as those tech demo shots we saw when the game was first revealed, but it’s up there as one of the best looking games on the system. It doesn’t quite translate into the multiplayer mode, which suffers from some slow down now and then due to so much action on screen, and some pixelated edges here and there but all in all it’s at the top of the pack when it comes to visual design. The Conduit features some decent voice acting from Kevin Sorbo and Mark Sheppard. However, the dialogue is utter tripe. The sound effects are great, and the Wii Remote speaker sounds are a nice touch. The music isn’t memorable, and almost seems non-existent in periods during online play. It feels as if the atmosphere needs to be increased by some tense background music when battling it out with 10 players online, but it just wasn’t there.

The Final Verdict

The Conduit is a good game that wants to be something more without trying hard enough. The single player feature stunning visuals and almost perfect controls, yet the gameplay is bland and repetitive; it is also easily completed within a night. The online mode is great for the Wii and will have you playing online for months to come if you’re a Wii only gamer. Make no mistake, there’s nothing special about the online component if you’re a seasoned FPS gamer on another console this generation. However, High Voltage Software is targeting the Wii exclusive gamer, this one is for you guys!

Review by: Ben 64999Kudos 16/07/2009 Ben
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Gameplay

7.5
Great controls and a good online multiplayer with a bland single player campaign.

Graphics

9.0
High Voltage Software have pushed the boundaries and pulled out something the doesn’t look like it was copy and pasted from last generation.

Sound

7.0
Voice acting could have been good if the plot was even remotely better. The music does the job but seems to disappear when playing online. Sound effects are great.

Value

8.0
It really depends if you’re looking to play online or not. The single player will take between 5-7 hours, but the multiplayer may last months if you stick with it.

Overall

7.9

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Australian Release: OUT NOW

The Conduit Review Comments

Nice stuff Ben
awsome
Nice review Ben.
Wicked review, ICC. Exactly the sorts of things I was thinking about the game.
Nice job dude, I think we all had very high expectations for this game. I'm still looking forward to the online game though.
Nice review. You've got a typo though "Perhaps it is due to the fact that you’re playing inside buildings with a variety of different rooms that are full of perfectly position creates rather than out on the battlefield."
Thank god you didn't use the term 'derivative' like every other review of the game out there. I'm getting tired of reading reviews that put the game down for a trait shared by EVERY other game in the genre. I'm not sure what sort of inventions people expect from shooters, I think the conduit delivers a solid & fun (but rather straight forward) experience.






very solid review, i've played the game and found it very enjoyable, yet it was a good game not a great game, i'd give it around an 8/10 too.
Great Review Man!
I have yet to play this game
Well done ICC some very valid points made and after fully playing the game I can safely say the score is right on the money.
I'll agree with that score.
Nice review. When I started playing this game I was a little dissapointed. Basically I thought the visuals weren't that much different in quality to the MP:Corruption graphics. I still feel Metroid Prime 3 is a better game.

But nice try High Voltage, keep them coming.
You've still got a typo - "perfectly positioned creates"


Edit: Anyone need a proofreader?
This is good to know everywhere there is negative reviews I reckon there was too much hype for it that is why reviewers downgraded
the hype for this game was ridiculous. spot on review, especially about the part at the start: Is this Halo for Wii" or sumthn along those lines.

alien grenades that stick to the enemy lol where have i seen that before. great review though exactly spot on

poptdp said:
alien grenades that stick to the enemy lol where have i seen that before.


games had sticky grenades before halo

sjt333 said:

poptdp said:
alien grenades that stick to the enemy lol where have i seen that before.


games had sticky grenades before halo


What the **** did Halo do before other games? Far as I can see...sweeeeet **** all.

If this is out now I'll go hire it but I'm willing to put a full $100 down on me thinking this game barely scrapes a 5/10.

But hell I'm too jaded from real FPS
nice review
GOT THIS ON THURSDAY! HAVN"T STOPPED PLAYING IT SINCE!

TheConduit said: Sorry, I'm yelling aren't I?


please dont double post. use the edit button

TheConduit said: Sorry, I'm yelling aren't I?


I'm guessing you just creamed yourself over a video game. Kinda sad.
Sadly, this game was the last straw between me sticking with this console and focussing on my PC. To have played Bioshock, Half-Life 2 and Crysis recently and then play conduit...I just couldnt get into it and like it. It's far too late in the Wii's cycle for half decent games to be released in any significant amount.
loooks nice!!!!!!!!

iObject said: Nice review Ben.


ben??

n4zorcer said:

n4zorcer said: looks nice!!!!


ben??


Not reading the bolded second line = Fail.

Double Post = Major Fail.

2 posts that don't contribute to anything at all = EPIC FAIL.

dermy said: I'll agree with that score.


Ditto

sjt333 said:

poptdp said:
alien grenades that stick to the enemy lol where have i seen that before.


games had sticky grenades before halo




team fortress
I personally think the whole argument that this is "good for a Wii game" is getting old (not that Ben said that). I think the general consensus among Wii gamers and some reviewers is that it's good for a Wii game. But I think we all deserve a little more. I mean, this is a super-hyped up game, one that is meant to be a AAA title, yet it really is only worth a 7/10, at the most imo. It's not revolutionary at all, the visuals are lacking, and the story is executed really poorly. It's just a generic FPS, and not memorable at all.

Still, there are some fun aspects of the gameplay, and the online multiplayer will last. It's one of the better FPS on the Wii, but definitely not in the top 20 of this generation, which is disappointing.

Gaetano said: It's one of the better FPS on the Wii, but definitely not in the top 20 of this generation, which is disappointing.



There's been 20 good FPS this gen? Do tell!

Gaetano said: I personally think the whole argument that this is "good for a Wii game" is getting old (not that Ben said that). I think the general consensus among Wii gamers and some reviewers is that it's good for a Wii game. But I think we all deserve a little more. I mean, this is a super-hyped up game, one that is meant to be a AAA title, yet it really is only worth a 7/10, at the most imo. It's not revolutionary at all, the visuals are lacking, and the story is executed really poorly. It's just a generic FPS, and not memorable at all.
Still, there are some fun aspects of the gameplay, and the online multiplayer will last. It's one of the better FPS on the Wii, but definitely not in the top 20 of this generation, which is disappointing.



I think the single player was very disappointing 5/10 at the most on its own. However, when discussing the online component and the visuals you have to consider the Wii's limitations. I'm not saying that is an excuse. Metroid and Mario both had great single player campaigns and that is why I feel we can be so much harsher there. But the Wii fails hard online, and with what they had to work with HVS did a great job with that.

Gaetano said: I personally think the whole argument that this is "good for a Wii game" is getting old



So you're expecting a 360/PS3 style/type game?? Of course you'll be disappointed with those expectations!!

Lower them (say, for the Wii) and you might be satisfied.
After finishing the solo campaign, I still think it's solid. Not great by any means but I think people are forgetting that this is pretty much an indie game. It was self financed by HVS so it wasn't made on a huge budget.

I found it worked pretty well as a straight forward shooter. It looks pretty good (great lighting effects), and controls really well.

My only gripe with the Conduit is that I think there could have been a few variations to the 'shoot everything' nature of the game. For example, I would have loved a few stealth missions.

Well I like it!

I never said I didn't like it. 7.9 is by no means a bad score, it's just not outstanding as many people would have hoped.

ICC_06 said: I never said I didn't like it. 7.9 is by no means a bad score, it's just not outstanding as many people would have hoped.



I love the game but I still think 7.9 is a generous score.

I would have gone more of a 7/10 purely because of the 'one trick pony' nature of the game. While it does its one trick (shooting) well, it would have needed to offer a little more variety to reach the upper echelons in my book.

dossaer said:

ICC_06 said: I never said I didn't like it. 7.9 is by no means a bad score, it's just not outstanding as many people would have hoped.


I love the game but I still think 7.9 is a generous score.
I would have gone more of a 7/10 purely because of the 'one trick pony' nature of the game. While it does its one trick (shooting) well, it would have needed to offer a little more variety to reach the upper echelons in my book.


The online really saved it. IMO HVS have done a great job with what they had to work with. Sure it's no where near the PS3/360 level, but the Wii just isn't technically able to do that. With what they had they've easily created one of, if not the best, online games on Wii.

dossaer said:

Gaetano said: It's one of the better FPS on the Wii, but definitely not in the top 20 of this generation, which is disappointing.


There's been 20 good FPS this gen? Do tell!


I'd actually quite like to see that list myself! (but then define "this generation"? Last 3 years?? I don't really know I play on PC there is no generation)

I might hire the Conduit tonight or on the weekend or something I know my Video Ezy has it.

Why are people making the Wii's graphics an excuse? Perfect Dark is my favourite game let alone shooter, of all time and it had not a single thing to do with the graphics! If this game fails, let it fail on its own merits and from the comments here it certainly sounds like the graphics are the least of its problems.

pdarkness said: Sadly, this game was the last straw between me sticking with this console and focussing on my PC. To have played Bioshock, Half-Life 2 and Crysis recently and then play conduit...I just couldnt get into it and like it.



Wtf why have I not seen you on MyFrag? *Scorpion Voice* GET OVER HERE..er there..

www.myfrag.com.au

EDIT: Wait what the **** how can someone who lists BioShock, HL2 and have Perfect Dark oriented name rate Crysis? That game was so ****ing mediocre..

Skarteh said:
Why are people making the Wii's graphics an excuse? Perfect Dark is my favourite game let alone shooter, of all time and it had not a single thing to do with the graphics!


gaming is about graphics yo

sjt333 said:

Skarteh said:
Why are people making the Wii's graphics an excuse? Perfect Dark is my favourite game let alone shooter, of all time and it had not a single thing to do with the graphics!


gaming is about graphics yo


If that were true then NO ONE COULD DENY THE SUPERIORITY OF THE PC!!!

Instead of how it is now when only the stupid and misguided can deny it!

I cannot be on this site for 5 seconds without mentioning PC's can I? *sneaks back to MyFrag*
I must admit I had alot more fun playing through the single player mode a second time. It just felt like it flowed better compared to the first time I played it.

Unusually the game looked much better on the 46' LCD compared to the 32' LCD in my room of the same brand. It was actually a noticeable difference which was a pleasant surprise.
i agree with most of things you said, but all in all i loved the game it never felt repetitive to me at all, i was to busy trying not to die lol . there should be split screen though i agree with that, but the developers had no time to put it in they were busy trying to get the online decent. as for the story it's not cheesy it's just not properly explained but once you solve the secret messages in the game you realize it's such an awesome storyline, but they just should have properly explained it through cut scenes, cause people don't get the full story unless you research the clues. i hope with the next one they fill in the blanks and outright tell you through the game ( people want to be entertained not have to do research). cut scenes for the next one! split screen! and some vehicles to control! and more functions from the ASE! bring on the next one!
I'm still having a blast with this game. I think your review should have made mention of the GameBoy hands!

Sounds like a good game!
if they put in split screen, it would reduce the graphics, but yea there is gonna be conduit 2 with split screen with lots of improvments 
how do you know this stuff?

People said the conduit had a good capture the flag ... It didnt

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